OUR SERVICES

Our STEAM Programs – Designed to Inspire, Educate, and Empowe

We bring hands-on science, coding, and robotics programs to schools, clubs, and communities, making STEAM education fun, accessible, and impactful for every child.

FEATURED PROGRAMME

We focus on the following activities to give the totality of steam education that helps learners develop relevant skills for life.

ROBOTICS AS A SUBJECT

Our Robotics as a Subject program integrates robotics into the school curriculum, offering students a structured learning experience in building and programming robots. Using kits like QUARKY GOBOT, learners explore engineering principles, problem-solving, and teamwork while completing hands-on projects. This program enhances STEAM education, prepares students for future careers, and includes all materials, equipment, and expert instructors to ensure a seamless experience for schools.

ROBOTICS AS A CLUB

Our Robotics as a Club program provides an extracurricular space for students to explore robotics in a fun, collaborative environment. Through project-based learning, students design, build, and program robots, participate in team challenges, and even compete in local or national competitions. This club fosters creativity, innovation, and teamwork, giving students the opportunity to apply their skills in exciting, real-world scenarios outside the classroom.

SCIENCE EXPERIMENT / PROJECTS (STEM ACTIVITIES)

Our STEM Activities bring science, technology, engineering, and math to life through hands-on experiments and projects. Our activities are tailored to different age groups and designed to spark curiosity and creativity. We provide all materials and equipment, making it easy for schools to offer engaging, educational experiences that complement their existing curriculum and inspire students to explore STEM careers.

CODING AS A SUBJECT

Our Coding as a Subject program introduces students to the world of programming through a structured curriculum that covers coding basics, algorithms, and languages like Scratch, Python, or JavaScript. Students work on hands-on projects, such as creating games or solving problems, to develop computational thinking, logic, and creativity. This program equips students with essential digital skills and prepares them for the future, all while providing schools with materials, software, and trained instructors.

CODING AS A CLUB

Our Coding as a Club program offers an extracurricular space for students to dive into coding in a fun, collaborative way. Through team projects, hackathons, and coding challenges, students learn to create websites, apps, and games while developing problem-solving and teamwork skills. This club encourages innovation and creativity, giving students the chance to explore coding beyond the classroom and participate in exciting competitions or showcases.

TEACHERS TRAINING

Our Teachers Training program empowers educators to bring STEAM education into their classrooms through hands-on workshops, curriculum support, and resource materials. Teachers learn how to teach coding, robotics, and STEM activities effectively, with ongoing support and access to a community of STEAM educators. This program enhances the school’s STEM capabilities and ensures teachers are equipped to inspire the next generation of innovators.

Private Coding and Robotics Training

Our Private Coding and Robotics Training offers personalized, one-on-one or small group sessions for students who want to deepen their skills in coding and robotics. Tailored to the student’s interests and skill level, these sessions cover advanced topics like custom robotics projects, app development, or game design. With flexible scheduling and expert guidance, this training accelerates learning and prepares students for competitions, advanced studies, or future careers in technology.

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